Prototyping Shaders for Godot 4
About:
Sometimes we want our games to have some color while prototyping them and keeping all default assets one color, or adding textures that do not dynamically update or change to our tastes, could feel like a drag.
Try out these three shaders in the browser first, that I had fun learning how to make, and use in your own development cycle. I used them on quad meshes and added parameters to dynamically update depending on how I want them to look in my environment.
Use them beyond prototyping not worrying about creating such textures from scratch again or needing to deal with resolution issues.
Use:
Since these are just shaders with a bit of math behind them - naturally they are free of use. Use them in your projects for fun and if you did find them useful or interesting, let me know in the comments or mention that in your game ^_^
Download
Install instructions
Download one of the three (or all) Godot shaders as standalone scripts and use them in your own project. They are saved as text files, so all you need to do is either add them to your project or copy internals and add to another shader you have in mind.
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